Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
About the Role
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
You'll be redirected to Mozilla's application page
Job Details
Salary
Canada Tier 1 Locations: C$146K–C$186K
Canada Tier 2 Locations: C$131K–C$155K
Location
Canada
Job type
Contract
Category
Performance Testing
Experience
Mid
Posted
Today
Job Highlights
- C$131K–C$186K salary
- Mid level role
- 100% Remote — open to candidates in Canada, United States
About Mozilla
This job is hosted by Mozilla. Clicking Apply opens their site.
Remote Work Style
Mix of flexible and scheduled meetings
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