Concepteur senior de jeux de combat / Senior Combat Game Designer
Game DesignscriptingAnimationvisual effectsLevel DesignLua3ds MaxMaya
About the Role
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Concepteur senior de jeux de combat / Senior Combat Game Designer based in Canada. This role offers the opportunity to shape the core combat experience of AAA action games from concept through implementation. You will create, prototype, and refine combat mechanics, characters, abilities, behaviors, and encounters that feel engaging and responsive. Working closely with multidisciplinary teams, you will bring gameplay concepts to life through scripting, animation, audio, visual effects, and level design tools. You will contribute to defining the direction and goals of the combat design team while operating with a high degree of autonomy. The environment is highly creative, collaborative, and focused on delivering memorable player experiences. You will also have opportunities to expand your craft and stay at the forefront of game design and audiovisual innovation. This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Concepteur senior de jeux de combat / Senior Combat Game Designer based in Canada. This role offers the opportunity to shape the core combat experience of AAA action games from concept through implementation. You will create, prototype, and refine combat mechanics, characters, abilities, behaviors, and encounters that feel engaging and responsive. Working closely with multidisciplinary teams, you will bring gameplay concepts to life through scripting, animation, audio, visual effects, and level design tools. You will contribute to defining the direction and goals of the combat design team while operating with a high degree of autonomy. The environment is highly creative, collaborative, and focused on delivering memorable player experiences. You will also have opportunities to expand your craft and stay at the forefront of game design and audiovisual innovation. Accountabilities: Create, pitch, prototype, and refine gameplay ideas for core combat systems, moment-to-moment mechanics, combat characters, abilities, behaviors, and encounters across different gameplay contexts. Implement melee-focused combatant characters, including animations, behaviors, state machines, behavior trees, visual and sound effects, and combat encounters. Design arena layouts and pacing using available level design tools and scripting systems to create compelling and engaging combat experiences. Create design documents, content briefs, system outlines, and other documentation to clearly communicate gameplay concepts and requirements to partner teams. Collaborate closely with multiple disciplines throughout development, ensuring the right stakeholders are involved, aligned, and informed. Follow industry trends, emerging game genres, evolving design techniques, and advancements in audiovisual quality to continuously improve gameplay experiences. Work with a high degree of ownership, initiative, and autonomy while contributing to the objectives and evolution of the combat design team. Requirements 5+ years of experience in AAA game production for console and PC platforms. 2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles. Working proficiency with at least one game editor; experience with multiple game engines is considered an asset. Exceptional ability to conceptualize, pitch, and implement gameplay systems and features using a variety of tools, technologies, and visual scripting languages. Strong understanding of creative workflows and game development processes. Strong written and verbal communication skills in English. English proficiency is required due to regular collaboration with international colleagues, partners, and stakeholders outside Québec. Proven ability to create compelling, engaging, and enjoyable gameplay, scenarios, and combat encounters. Experience with visual and/or text-based scripting to support avatar behaviors, combat actions, and hero state-machine interactions. Self-motivated, hardworking, collaborative, and comfortable both giving and receiving constructive feedback. Strong passion for combat-oriented games, including third-person action-adventure titles and combat-focused RPGs. Familiarity with Lua scripting is an asset. Understanding of action-adventure game design, player psychology, and emerging industry trends is an asset. Knowledge of Maya, 3DS Max, or a similar 3D package is an asset. Familiarity with JIRA, Confluence, and Perforce/P4V is an asset. Benefits Benefits package fully paid by the employer. Insurance coverage with reimbursement of eligible claims, including individual or family coverage. Full dental coverage, including major dental and orthodontic care. 4% RRSP matching before tax deductions, with 100% vesting from the first day. One paid week off during the winter holidays. 20 paid vacation days and 5 paid sick days. Free virtual healthcare and mental wellbeing sessions for employees and eligible dependents. Personal and professional development opportunities. Opportunity to work in a global environment alongside creative and passionate game development professionals. How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best! Why Apply Through Jobgether? Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time. #LI-CL1
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Job Details
Salary
Not disclosed
Location
Canada
Job type
Full-time
Category
Game Development
Experience
5+ years
Posted
Today
Job Highlights
- 5+ years level role
- 100% Remote — open to candidates in Canada
- Full-time position
About Jobgether
This job is hosted by Jobgether. Clicking Apply opens their site.
Remote Work Style
Mixed
Mix of flexible and scheduled meetings
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